Skip to main content

 ...Not Being Happy with My Progress Today

Here I am, looking at the remains of several big projects I sort of wandered into but probably won't finish in the course of the next year. And it has occurred to me that my goal of doing today's 500 Words is still on the table as well. Seems simple enough to just pick something from one of the projects and advance it by 500 words, right? Wrong! Let me explain...

One project is in a long slog mode. I know that anything I do now will just be spinning my wheels, so I have no desire for it today. Another project is one that has a specific steady goal for its next step, but I am on step 5 of like 200 for this phase, and when that phase is completed, I then get the task of trying to measure something that was built to be unmeasurable. Once that is done, the update needs to be tested on all my previous data points to weed out bugs. The last time I did this kind of project, it took a year and a half for the first part, and never got through the second part. Yet here I am trying the same kind of project on new data. Not a pleasant thought for me to tackle today.

I also have to contend with concerns outside sitting at a computer and writing. This is making me want to not do much of anything if I can help it. But doing nothing would be a disappointment, and today I don't want to be a total loss. That's why today's 500 Words is what it is.

It could be worse. I could be unable to convey any thoughts at all. That would be bad, as at least some of them need to be expressed. The jury is still out, however, over which ones qualify.

And then of course there is the time factor. I would like for projects to be "one and done", but as I mentioned above, mine don't tend to work out that way. I don't have the mentality to feel content in doing a small project and being happy about it. I also get frustrated at projects that beget other projects. This leads me to believe I am some sort of mental masochist, feeling frustrated for not starting some things, upset over things I do start but lead down rabbit holes, and then annoyed at the lack of anything actually finishing. 

But what is the alternative? A big brain needs a big canvas to paint on, but to make sense of it, it needs to be divided into its component parts and reassembled. This is part of why I am working on this: even when I can't figure out what my grand design is, I can post a part here and a part there and maybe someone else can figure it out.

So for now, I will just keep on keeping on, doing what I do until something comes along to crystallize the thoughts I have into a coherent goal. And when I do, watch out!


Comments

Popular posts from this blog

 ...Spell Trappings, Part 2 This post is the conclusion of Spell Trappings, which was published just before this. Prerequisite A spell that requires another spell or Clearance Level to learn qualifies for the trapping of Prerequisite, The difficulty of obtaining the prerequisite determines the degree of Difficulty Number reduction. Restriction Most spells can be cast over and over. When one Fireball  ends, another can begin. Spells that place limits on how often they can be cast qualify for the Restriction trapping. A Restriction's value in reducing the Difficulty Number is based on the amount of time that must pass between castings. Self In the original Torg, there was a trapping for Touch. In that version, an unarmed combat  or similar test needed to be made to transfer the spell effect to the target. Torg Eternity 's Aysle Sourcebook specifies that Touch spells do not actually need to touch the target; merely being close enough to touch the target is good enough. So in...
...Spell Trappings, Part 1 In a previous article, I mentioned that spells can have trappings , additional conditions that can reduce the Difficulty Number of a designed spell. Each trapping must create a situation where the spell either cannot be cast, provides incentive against casting, limits the scope of the spell, or requires additional preparation to cast.  This will list the trappings I have identified so far. Most of these are from the Aysle Sourcebook and reprinted in  Pixaud's Practical Grimoire  from the original Torg, but new ones are added, and all of them will offer suggestions for the player and game master to adjudicate them. In most cases, the value of the trapping has yet to be determined; I am "redesigning" the current published spells to see what values make sense. Additional Cast Time This one is easy enough to understand. Most spells can be cast in a single action, which is one round except in the case of Flurry. So if the spell takes longer than...
 ...Tonight's Season Premiere of Survivor Every season of Survivor  (USA) is quite different. There are twists and turns, and the producers try to introduce new things to keep people on their toes. But the main difference each season is the contestants and how they interact with one another. I have seen the early interviews of each contestant prior to this first episode, and it's obvious that the producers cast the most unique cast of at least the modern (i.e. post-pandemic) era, and quite possibly of all time. Each has a unique path for what made them apply in the first place, and now they are being thrown together to see what's up. I will not name names, but here is a sample of some of who we have playing: A man whose house was raided by police at a very young age and realized at that moment that he might have rely on himself to survive. A man whose family encouraged him to apply but is so convinced he's going to be the first person voted out that they're throwing...