Skip to main content

 ...Spell Trappings, Part 2

This post is the conclusion of Spell Trappings, which was published just before this.

Prerequisite

A spell that requires another spell or Clearance Level to learn qualifies for the trapping of Prerequisite, The difficulty of obtaining the prerequisite determines the degree of Difficulty Number reduction.

Restriction

Most spells can be cast over and over. When one Fireball ends, another can begin. Spells that place limits on how often they can be cast qualify for the Restriction trapping. A Restriction's value in reducing the Difficulty Number is based on the amount of time that must pass between castings.

Self

In the original Torg, there was a trapping for Touch. In that version, an unarmed combat or similar test needed to be made to transfer the spell effect to the target. Torg Eternity's Aysle Sourcebook specifies that Touch spells do not actually need to touch the target; merely being close enough to touch the target is good enough. So in my system, a spell with a range of Touch is not a trapping. It is just a way to say that the effect can only be moved to a nearby target.

Self, on the other hand, is a valid trapping. It means the effect cannot be transferred to another target; only the caster is affected. I'm currently considering a -5 to the DN for a spell that can only affect the caster, but that can change. 

Similarity

A trapping of Similarity applies when the spell requires gestures which interfere with other actions the caster may want to take. Thus, not all gestures would qualify for Similarity; only those that create a hardship for the caster. The value of Similarity is based on the hardship imposed on the caster during the casting of the spell. 

Termination

A spell that has built into its own structure a means by which the spell ends qualifies for a trapping of Termination. Absorb Magic has a base duration of Concentration but it ends when it acts on the first spell unless higher Success Levels are achieved. The value of Termination is based on the approximate reduction in utility the activation of the Termination clause has on the spell. 

Voice

Most spells involve saying magic words to achieve effects. This is implicit in the rationale for the Silence spell which makes spellcasting and miracles more difficult due to the increased difficulty of getting spell words correct while under its effect. As such, most spells do not invoke Voice as a trapping, as that is the default setting.

A spell can use the trapping of Voice if the use of words and gestures is abnormally inconvenient. A theoretical spell that required the caster to shout loud enough to attract attention could qualify for Voice. The effect of Voice as a trapping is based on how much of an inconvenience the noise would make in a normal setting. 

Other Trappings

As of now, these are all the trappings I have come up with. If more come up, be sure to look for future updates.

Comments

Popular posts from this blog

...My First Parable Two men were walking through a deep forest in search of the large city they had heard was nearby. At a fork in the path, they spotted an ancient signpost with one end pointing toward each path.   The first man noted the age of the signpost, the conflicting pointers, and the obvious attempts that had been made to either fix it or attach other messages onto it. Disgusted, he continued in the path that continued mostly in the direction he was already traveling. The second man thought to himself: "Clearly this signpost was put here for a reason."  He examined the post in depth, not looking for imperfections in it like the first man did, but for what information he could still get from it. He saw that the writing on it was faded but still readable with some effort. And the path to the large city was not the one the first man took, but the other one that required a sharp turn in the direction of travel. So, looking to get out of the forest while there was st...
...One small investment for me... One of the things about writing is that things need to be comfortable. Another is that it should be practical to the situation. at hand. So as I'm concerned, a small investment is likely to yield large results. What is this small investment, and why does it matter? The investment is a wireless combo keyboard and mouse. I've had wireless keyboards before, and wireless mouse technology, but the advantage of this is both work with the same USB plug. With only two USB ports in my current computer, that's a major improvement.  This means I am able (if I wish) to operate keyboard, mouse, and something else. The "something else' is always something rare, but when needed, it's great to have. Also, with both keyboard and mouse combined and wireless, it means I do not have to keep the actual laptop near me to type. This means I can keep the laptop at eye level while typing and moving the mouse at a lower level where my hands are effectiv...
...Spell Trappings, Part 1 In a previous article, I mentioned that spells can have trappings , additional conditions that can reduce the Difficulty Number of a designed spell. Each trapping must create a situation where the spell either cannot be cast, provides incentive against casting, limits the scope of the spell, or requires additional preparation to cast.  This will list the trappings I have identified so far. Most of these are from the Aysle Sourcebook and reprinted in  Pixaud's Practical Grimoire  from the original Torg, but new ones are added, and all of them will offer suggestions for the player and game master to adjudicate them. In most cases, the value of the trapping has yet to be determined; I am "redesigning" the current published spells to see what values make sense. Additional Cast Time This one is easy enough to understand. Most spells can be cast in a single action, which is one round except in the case of Flurry. So if the spell takes longer than...